I created the Graduate Program in Digital Design at Oklahoma State University, offering advanced training in VR, AR, and AI. With flexible online and onsite options, it includes research and design thesis tracks and an accelerated master’s pathway, preparing graduates for leadership in academia, industry, and digital innovation.
In this class, students explore the UN Sustainable Development Goals and use them as a foundation to design and develop VR and AR applications. The focus is on leveraging immersive technologies to address global challenges, promote sustainability, and drive meaningful social impact.
I actively support global education initiatives, fostering international collaboration, including partnerships with institutions in Mexico. I also enhance students' global perspectives by organizing educational trips to cultural and design hubs like London and Paris, providing hands-on learning experiences in a global context.
The PeTe (Peer Teaching) Mentors Program was developed to fosters student retention, collaboration, and belonging through peer-led workshops and cross-year interactions, enhancing the educational experience with innovative leadership.
Designathons are dynamic, collaborative events where participants tackle design challenges within a limited timeframe. These events foster creativity, problem-solving, and teamwork, often addressing real-world issues with innovative solutions.
The Partnerships for Excellence in Technology & Environmental-Design (PETE) program was created to give students valuable real-world experience through internships facilitated by the Mixed Reality Lab. This program pairs students with industry professionals who mentor them and collaborate on projects, allowing students to gain practical knowledge and skills while continuing their education during the regular semester.
I initiated the transformation in how students approach drafting in the department. The shift from manual drafting to digital tools like iPads and Procreate reflects industry practices, where drafting boards are obsolete, and sketching remains essential. This approach enhances creativity, allows real-time revisions, and significantly improves students' sketching skills, aligning their abilities with modern design demands.
Experiencing architecture beyond the classroom enriches students’ perspectives by connecting theory to practice. I’ve facilitated this by taking students to architectural exhibitions and iconic sites like Crystal Bridges Museum by Moshe Safdie, inspiring creativity and real-world understanding.
In a project where students design a house for two older adults, they learn about the empathic design process. They use tools such as the G.E.R.T (age simulation) Suit to develop empathy before designing.
In this project students design and 3D print a Light fixture for a dorm room. Students were exposed to the concept to completion workflow, where they achieved a tangible final outcome of the product they designed.
In these design studios, students use Virtual Reality (VR) for design exploration while designing as well as for design critiques. These allow them the ability to make the reviewer experience the spaces that they designed.
In the past we have looked at how to use Augmented Reality (AR) in design presentations. In this exercise students used a mobile application to visualize a piece of furniture in Augmented Reality.
In this project, students designed a piece of furniture and 3D printed it. 3D printing prototypes allow students to make sure if the physical properties of the virtual 3D model work in the real world.
This is the first project that a design student undertakes in the design studio. Every year we change the project a little bit and in 2018, we changed it so, that the students were grouped, and each group had to design for two students from different cultural backgrounds, such as Korean, Japanese, Nigerian, Indian and Mexican
In one project, the students designed a chair and were required to model it using corrugated cardboard. The chair was featured by the OSU sustainability office.
Students designed a house for two older adults using the empathic design process and developing and testing solutions using Virtual Reality. They looked at Universal Design principles when they designed the spaces. They also visited the Oak Creek Community which is a Co-Housing community in Stillwater, OK.
This course is an advanced digital visualization course for designers that introduce advanced concepts of digital design to students such as parametric design, digital fabrication, and real time spatial simulation by providing instruction on the tools that are being used in the industry.
In this course both residential and commercial design aspects are covered. The students are provided with a basic understanding of BIM, as well as Virtual Visualization techniques through stereoscopic rendering and other plugins
As the internship coordinator, I teach three sequential courses: Professional Practice, Pre-Internship and an Internship Course during the summer of a student’s junior year. The internship program is a structured one, where a student completes several assignments during the course.
The virtual critique was conducted in the Immersive Visualization Lab at University of Missouri-Columbia. The students presented their schemes on the large immersive screen. They used another screen to explain the VRML models. An online critique form was used to record reviewer’s comments. Students used these to critique. They used their phones, tablets or laptops to access the online forms.
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